flightdeck: (Default)
ᴄᴀѕѕιᴇ. ([personal profile] flightdeck) wrote2019-02-08 07:30 pm

❝ all crew are dying. ❞


 
PLAYER INFORMATION
Your Name: katy
OOC Journal: [personal profile] lemonworld
Under 18? If yes, what is your age?: n/a
Email + IM: trueloveway (at) live (dot) com | same for IM.
Characters Played at Ataraxion: n/a.

CHARACTER INFORMATION
Name: Cassie
Canon: Sunshine
Original or Alternate Universe: Original
Canon Point: Sometime between the discovery of one Icarus II's crewmembers having committed suicide and the reveal of a mysterious fifth passenger aboard the vessel.
Number:  004-146

Setting: Sunshine film wikipedia.
History:

Our sun is dying. Mankind faces extinction. Seven years ago the Icarus project sent a mission to restart the sun but that mission was lost before it reached the star. Sixteen months ago [...] a crew of seven left earth frozen in a solar winter. Our payload a stellar bomb with a mass equivalent to Manhattan Island. Our purpose to create a star within a star. Eight astronauts strapped to the back of a bomb. Welcome to Icarus II.
 
As with most of the crew aboard the Icarus II, little is known about Cassie's background prior to the mission. In character liner notes authored by the screenwriter of the film, we learn that Cassie's personal origins have been largely military. Having served active duty in the United States Air Force and recruited out sometime thereafter by NASA, we can visualize a clear enough picture of how exactly she became involved with the Icarus II mission - Cassie was chosen from a pool of very skilled applicants to become the ship's pilot. In the same character liner notes, we also learn that during the final phases of training for the expedition, Cassie became pregnant. With the help of  Icarus II's chief medical officer, she was able to hide her condition from others in the program until she was able to carry out plans to terminate the pregnancy. To put it plainly, Cassie chose more than simply having an abortion: she chose to have a hand in attempting to save the Earth instead of bringing another life to inhabit it - it seems fair to say, then, that what she had given up (not out of anger, nor a case of not wanting but out of making what decision seemed best) made the mission all-the-more important to her.

As the film opens, the Icarus II,piloted by Cassie and her crew has just passed into what is known as the dead zone; the point where no more transmissions can be shuttled back and forth to Earth as the solar winds, given the ship's proximity to the sun, are too high to allow communication outside the vessel. (It's at this time as the crew discusses the impending and swift approach of the dead zone that Cassie comments that this is it - "We're finally on our own." It is, much to the unease that she shows, a probable and unspoken point of no return.) The passage of the ship into the deadzone begins to highlight the effects that sixteen months in deep space are having on all of the crew members and Cassie's is shown only to be a bit solitary, choosing the company of a book over the company of her crewmates. It's during one of these moments by herself when Cassie's eye is caught by something in close proximity with the ship - what she spots is the planet Mercury and the crew all take to the ship's observation room to witness the flyby. Soon after, Harvey (the ship's comms officer) intercepts a sound that seems improbable given just how far out the vessel is;  the sound is the distress beacon of the Icarus I, the first ship sent seven years prior to fulfill the same mission shared by the Icarus II - reignite the dying sun by triggering a nuclear reaction inside of it. While some of the crew worry with the fate of Icarus I's payload, the bomb attached to craft (and why it failed to be delivered), Cassie worries herself with another issue entirely - she asks if it's possible that any of the Icarus I crew could still be alive. (It would seem that her interest in deferring the Icarus II's trajectory to detour at the other ship, long-since dead in the water, lies solely in the thought of finding a survivor.)

The decision isn't hers to make but it is made by Capa, the astrophysicist aboard the Icarus II; he chooses to rendezvous with the Icarus I and is met with resistance by the majority of the crew. (Cassie, however, expresses her belief that he made the right decision.) She remains emphatic in her support but is interrupted in telling him as much by a disturbance aboard the ship - in a marginal but deadly mistake, Icarus II's navigator, Trey, forgets to reset the shield that protects the ship from the aforementioned solar flares and winds to accommodate the new coordinates that have been set up to make a rendezvous with Icarus I possible. The fire caused by damage from the failure of the shield blazes down the inside of the ship until it finds the oxygen garden which it quickly consumes. The ship begins to lose O2 and in a bid to prevent further damage, its computer takes over and attempts to reset the shield to it's original position; in doing this, it jeopardizes the lives of both Captain Kaneda and Capa who have traveled out to repair the broken panels on the shield. Cassie fights with the ship's computer to maintain manual control and keep the shield at an angle where it will protect the two men; her willfulness to save the lives of both Capa and Kaneda endangers the mission and she is impeded in her attempts to hold the shield by the ships mechanic, Mace. Unwilling to risk the mission, Kaneda stays atop the shield to repair the last panel and is killed by exposure to the sun. Barely, Capa escapes. Cassie is unable to do anything except watch and listen as the mission's Captain perishes. The fallout is tremendous; Harvey becomes acting Captain and Trey is diagnosed as a suicide risk and lies in the medbay, heavily sedated as the crew faces the reality that they now have no choice but to carry through with their decision to rendezvous with the doomed Icarus I, now in the hopes of not only a functional payload but also a pilotable vessel from which they can attain more O2.

Mace, Capa, Harvey and Searle all board the Icarus I, leaving botanist Corazon and Cassie on the flightdeck to maintain the hold that has been established between the airlocks of the two ships. Aboard the Icarus I, they find seven years of lush plant growth and a functional payload. However, they also find the entire crew in the observation room, seemingly have committed what appears to be a group suicide, their bodies all fossilized in the ash left behind when they turned their shield away from the sun. More disturbing however is the video that is found aboard the Icarus I of the ship's Captain, a man named Pinbacker, heavily implying that the dying sun is God's will and man has no right to question it. It becomes clear that the mission was willfully sabotaged when Mace finds the ship's mainframe removed completely from the coolant that kept it functional. The discovery that the ship is beyond repair comes almost in tandem with a disturbance at the airlock of the two ships - a decoupling has occurred out of Cassie's grasp, somewhere at the point where the two ships were joined. The Icarus II now floats completely independent of its predecessor, leaving the four men aboard stranded. While they devise a plan for Capa to suit up in the one reserve suit in the airlock of the Icarus I while taking on passengers, Cassie focuses intently on trying to make the distance between the two ships as close as possible. (Aboard the Icarus I, Searle realizes that he must stay behind to activate the airlock; Capa, Mace, and Harvey prepare to go on without him.) When the airlock opens, the pressure forces the three out the door and in the direction of the Icarus II with enough momentum to deliver them almost all safely; Harvey breaks free from Capa's grip and freezes to death in Space. Mace and Capa survive, attended to quickly by Corazon and Cassie.

Cassie, Corazon, Mace, Capa and Trey (although heavily sedated) remain alive. The question of what happened to the airlock link between the two ships is discussed and the only member of the crew not with anyone at the time was Trey - while the four remaining crewmembers realize the improbabilities of someone already so distraught with guilt and sedated to the point of near-comatose further sabotaging the mission, the facts remain clear: oxygen is running out and to be able to deliver the payload, one member of the crew must die. A vote is taken and the decision is meant to be unanimous on what Trey's fate should be; while Capa, Mace and Corazon are quick to jump to the logical conclusion of euthanizing Trey, Cassie steadfastly opposes. ("I know the argument, I know the logic. You're asking for my vote; I'm saying you can't have it." Cassie says moments before Mace effectively vetoes her request for mercy on behalf of Trey and stands, certain of what he must do. Cassie realizes that she can't win and asks only for him to "find a kindness" in the killing of their crewmate.) The four find Trey, however, already dead, having taken his own  life in what Mace describes as "taking responsibility" for his part in this catastrophic shield failure. Oxygen is low; the surviving crewmates distance themselves from one another.

Research done by Corazon had shown that after losing one more living crew member and leaving only four, there would be just enough oxygen to deliver the payload to its all-important drop point. But curiously, Icarus informs Capa that he is dying, a fact he already knew; he echoes the sentiments of the rest of the crew in saying that he knows but it doesn't matter, not as long as the bomb reaches its destination. Icarus further extrapolates that the crew won't make it that far and then reveals that there are five living crewmembers aboard the ship but she cannot identify the unknown fifth. He is revealed to be Pinbacker, now severely burned and no doubt driven insane by his time, seven years, alone aboard the Icarus I. Pinbacker stabs Capa in the observation room but Capa escapes, only to find himself trapped in the ship's airlock. Three crewmembers remain across the expanse of the ship: Corazon is killed first, and her death is quickly succeeded by Pinbacker's plans to stall the ship from reaching its destination as he removes the computer mainframe from it's coolant, just as he had done on Icarus I. Pinbacker does not take the ship's engineer into account, however, and instead pursues Cassie through the now darkened ship, stalking her from the Earth Room (where she stabs him and then flees, just as Mace restores the ships power) to the ship's payload. As Cassie escapes, Capa finds a way to free himself from the airlock by opening the ship and depressurizing it, leaving it floating free from the payload. Mace succumbs to a wound caused when his leg becomes stuck between the mainframe and the glass that surrounds it, leaving two crew members, Cassie and Capa, alive.) With the two parts of the ship separating, no living crew members are left aboard the living quarters of Icarus II as Capa makes a jump to the detached payload. He survives.

Capa reunites with Cassie while within the payload; she is dazed, injured, clearly in rapidly failing health but she manages enough strength to stop Pinbacker from killing Capa. The two face Pinbacker and flee just long enough to provide a window of time for Capa to unlock the bomb and set it off. ("Finish it," Cassie tells him weakly but with confidence, the last words we hear her speak before Capa enters the part of the payload where he must trigger the nuclear reaction.) As the payload spirals closer to the center of the sun, the bomb begins to detonate.

A cut to the frozen landscape of Earth reveals a woman watching Capa's last transmission and staring at the sun. Moments later, the snow and ice become awash with a renewed yellow light, a sure sign that the crew of Icarus II were successful in their mission.
 
 

Personality:

Described first and foremost as a humanist ("instinctively and academically"), we infer automatically that Cassie is a few things: gentle and thoughtful, considerate in regards to other people and what they want and need. It's fair to say that she has a natural, genuine insight into the emotional state of those around her and that she welcomes discussion, is fond of interpersonal communication with the people whom become fixtures in her surroundings - in this way, it is easy to call Cassie a confidante. She isn't particularly guarded or difficult to get to know but she falls naturally into the position of being the listener in a situation, a receiver instead of a sender, an observer as opposed to an active participant. It's interesting to consider Cassie's history in the military in relation to her personality; she seems to provide a strict parallel to the typical machismo observed in all of the branches of the armed forces - Cassie shows little to no interest in plays for dominance or power, and she's never seen to be someone who puts a lot of stock into rank or standing. (It can be inferred, perhaps, given her complete lack of disinterest in what we accept as typical Military Personality Types, Cassie remained unfazed by the environment of the Air Force because her deeper interests lie in mental and intellectual capability over the physical. To lend credence to this, she is seen throughout the film reading from a novel; inconsequential though it may be to her plight in space [where your frivolous interests tend to be, you know, low on the priority list], Cassie is a person who enjoys the arts and learning.) There is nothing light about the way she carries herself, and she hardly seems romantic nor the type to act on impulse (to the contrary: Cassie finds some amount of solace in operating strictly by the book), but it seems fair to assume that she might be less serious person if placed in a far less dire and serious situation.
 
Given her general stance of liking people, there is something inherently maternal about Cassie's disposition; instinctively, she tends to look after others - she leans towards the caring for (as opposed to cared for) side of the spectrum and this is helped by the fact that she is largely self-sufficient and confident in her own capabilities. She gives attention undivided and volunteers her help with anything she can. Cassie is simply kind in the broadest sense of the word - amiable, easy-going, generous. She is even-tempered by nature, and good at keeping a level-head in most situations for a decent amount of time. (Everyone has their weaknesses and Cassie is not immune to breaking, emotionally speaking; still, it's nearly impossible to get a rise out of her if anger is what you're seeking as a response. Cassie is much more apt to simply become upset in a way that makes her seem sad and withdrawn as opposed to angry in response to given stressors.) She remains exceptional at keeping calm, even when she can't be bothered to put on a front of bravery; composed though she may be, Cassie has never been good at pretending to be unaffected.

Indeed, there is something almost volatile about Cassie's emotional well-being some of the time but the stimuli required to get her truly distressed is seated deeply in situations where she is watching someone struggle and finds herself unable to help them; it would seem that she projects issues that entail fear and anger into an emotional state that is almost melancholic - she keeps everything but sadness to herself. Largely, Cassie appears a typical introvert, thus someone who would rather internalize issues and work through them herself, in her own times but she lacks a filter around those people she does regard with a large amount of trust - she will speak her mind, no matter the thought. (It gets hard, keeping everything to herself, and Cassie tries not to do that. She's just not great at sharing; it's outside of her very purposefully-constructed comfort zone.) In most aspects Cassie is a quiet person (even speaking softly most of the time) but she could hardly be described as cold or standoffish. Of the crew of Icarus II, Cassie is undoubtedly one of the more outwardly emotional individuals - because of this, it appears obvious that she functions in a moral grey area as opposed to the strict black-and-white where those around her tread. (Cassie has a hard time differentiating what could be done to solve the problem in a situation about what must be done to solve the problem in a situation; her emotions tend to complicate her thinking, sometimes to an extreme.)

Overall, Cassie purports nothing about any aspect of who she is; she is honest through and through and even if she did attempt a lie, it would probably be very easy to read. She very scarcely considers what anyone else might consider weakness, opting instead to simply be herself even when she is at her most unappealing or vulnerable. Being so transparent can have its drawbacks but she doesn't really consider them in the moment, always choosing to let the people around her accept her at face value or not at all. She sees no shame or qualms with admitting her opinions or feelings on a matter if asked, but it's very rare that Cassie gives these admissions freely.
 
 
Abilities, Weaknesses and Power Limitations:

↑ | ABILITY
As it stands, the mission of the Icarus II remains the last-ditch effort to save Earth from complete annihilation. Being that the task is not simply important but crucial to the fare of humanity, it's obvious that being among the crew appointed to carry out such a thing is prestigious and the position was not at all easy to come by. This makes Cassie's abilities as a pilot, an astronaut and an intellectual implicit given her spot among the crew of the Icarus II. She is a generally knowledgeable and learned person and has the advantage of lacking neither common sense nor traditional book-smarts.

↓ | WEAKNESS
While some might argue that Cassie's general disposition as a humanist is favorable given the dire nature of the mission of the Icarus II and how it relates to the fate of mankind, there is also a considerable amount of undesirable baggage that comes with the way Cassie feels about people; by generally believing that all people are inherently good, she values each and every life with an almost sanctimonious amount of fervor. She becomes easily attached to a great number of the people that she spends time with and Cassie is quick to form bonds with most everyone; it's easy for her to see the most positive parts of even the most curmudgeonly people. She cares deeply for people around her and regards life as something special and precious. Cassie simply feels a lot of things, naturally empathetic given her disposition, and besides being too quick to trust far too much, she allows her emotions to make logic hazy. While she can stay focused on an objective and would never intercede to a degree that would jeopardize a mission, her emotional capacity could very well overpower her logical capacity and render her ineffective for a time.

↑ | ABILITY
While she is a very fine pilot, it's known that there were other pilots screened for the mission whose skills as helmsmen may have exceeded Cassie's - the only difference was that psychologically, Cassie proved to have the highest tolerance for the longterm effects of a deep-space mission and this proved to make her a more valuable asset to the Icarus II endeavor. Sure of herself and confident in all of her abilities, Cassie has a very simplistic peace with herself and her duties - what she may lack in physical strength, she makes up for in a certain type of inner strength that keeps the fear of the possibility of making a mistake far out of her mind.

↓ | WEAKNESS
Narrow-minded isn't the right word to describe Cassie in the least but her scope of thought can, at times, be dialed down to a minute degree. She is very in the moment and thinks about things as they happen, dwelling neither on the past or the future but submersing herself entirely in there here and now; this removes her a bit from the big picture and makes it impossible for her to think in the grand scheme of everything. She tends to become fixed and worried on one thing for some time and this can serve as a distraction. Cassie is more likely to become aware of a small, vague change before catching a glimpse of the problem - she is detail oriented to the fault of occasionally missing the much larger issue due to the presence of one small, bothersome gripe or problem.

Please note: Cassie is your average human being in terms of what her body can and cannot do. She can and will sustain serious injuries and has the propensity to, you know, die if she's in poor enough health. As of right now, however, her physical health is great!
 
 
Inventory:

(1) Icarus II crew uniform (one grey polo shirt, one white t-shirt, one pair of blue utility pants, one pair of brown boots, one blue utility jacket)
(1) chronograph wrist watch
(1) Icarus II communications device (fixed on a lanyard and worn around her neck)
(1) silver necklace, decorated with a charm in the shape of an airplane
(1) personal kit bag containing personal items; most of them books, but also two journals and a flashlight

 
Appearance: Portrayed by Rose Byrne in the film. She stands somewhere nearabouts 5'6" (1.68 m) tall and weighs in the ballpark of 125 to 130 pounds, making her on the slighter side of average in terms of both height and weight. Her long brown hair is usually found to be untamed and curled but pulled back into either a messy bun or ponytrail to keep it out of her way. Her comms link stays around her neck most of the time and hidden underneath it is a silver airplane charm necklace. This is a pretty good idea of how you may find her looking at any given time.
Age:  Unspecified/late-20s, early 30s.
 
AU Clarification: N/A.
 
SAMPLES
Log Sample:
 
Cassie comes to find that there are some things she simply cannot remember.

It doesn't startle her the way it used to; after all, she was warned it against it months ago and even then, Searle had mentioned it (the fact of the matter: you will lose track of things) as quick as pulling off a bandaid, abrasive and quick. A side-effect guaranteed but harmless all the same. Expected, because that is what your mind does after a time; memory tends to shift and slide into something you can never really keep a grip on the further and further you get from a place or a thing. There are ways to avoid it, the forgetting, but remembering not to forget requires a certain amount of recollection that Cassie soon found she didn't care for; remember the last green leaf on the last living tree you saw, remember the color of the curtains that swept along the bay window in the house where you grew up, remember the way libraries and bookstores always smelled faintly of paper and coffee and remember how you loved that scent, remember the last fresh tomato you plucked from the vine the year before the frost came and nothing ever thawed. Remember things you'll never see or touch or hear again.

(Cassie decided that recalling some things hurt more than helped her plight - she made a point to try and forget them.)

So she forgets things and fills the gaps with new bits and pieces, most of it vacant and dark and so like everything she has grown accustomed to after a year and a half aboard the Icarus II. Like most things here, it's tedious but it gives Cassie enough of a sense of forward momentum that the hollowness that surrounds them seems transitory, unassuming; there is one goal, one mission, and if she does her job, they'll get there - it's a narrow idea given all of the factors, all of the things that could go wrong, but Cassie holds to it, desperate for something to work towards. Your job is the only thing you can do and she's not naive enough to believe that she will ever see home again but home isn't the goal - it isn't the thought of home that gets her out of her bunk at the beginning of each shift.

(If the idea seems noble, Cassie doesn't think so; she may never see her family again and she finds no fear, no sadness in that but finds it instead in the thought of the sun burning out, dark above them. Surely, she thinks, that makes her cold, cruel, wrong and she would rather be selfish than selfless but their mission leaves room for one or the other, never both: so, Cassie doesn't think of herself. She thinks of the sun.) She cannot remember home, not as well as she should, but she misses the feeling of it sometimes, a warmth long-since removed and never returned. Instead there's the same bright star, always closer and closer and closer still; unnaturally close but Cassie feels no warmth  from that.

She sees the sun from the observation deck just once before the dreams of the surface start and never stop. What did she dream of before? Cassie doesn't remember that, either - only recalls shades of white and grey, the surface of the Earth they have left behind.

 
Comms Sample: 
 
[ For a moment, there is nothing; only blackness, a hand covering the camera on the device and a the faint rustling sound that gives some indication the technology is being fiddled with, haplessly at that. When the obstruction falls away from the lens and light seeps in, the video frames to focus Cassie; she is wide-eyed, and her arms fall lazily about the tops of her knees, her feet brought up to rest in the chair with her and her legs pulled up to her chest. She sits as if she's protecting herself from something and from the look on her face, she isn't sure what. A moment of uneasy shuffling; Cassie is obviously uncomfortable and she sweeps a wave of damp hair out of her eyes. It's as if she forgets for a moment about the device, recording all the while. When her eyes catch it again, Cassie smiles softly. ]

Another new face for everyone to learn must be such a hassle, musn't it? I apologize. Sincerely. [ She breathes a quiet laugh, more cordial than humored, and something about the twitch at the corner of her lips belies a meaning slightly deeper than that: I'm sorry we're all here, maybe, and she draws a sharp inhale. ]

This ship is... [ Cassie glances around, perhaps startled by a sound, still jittery in an unfamiliar place. But her eyes drift around the room and seem to land everywhere except the camera; it's hard to tell whether the look on her face means that she is impressed at the vastness, the unknown, of if she's scared. Perhaps it's both. ] Massive. Immeasurable, maybe. I've never heard of anything like it, let alone seen something that compares.

[ A pause. Her jaw tightens, a visible tic there. ] It seems impossible. [ There is another hesitant beat and her brow furrows for a moment, some seriousness coloring her features and Cassie swallows thickly. There is the laugh again (genuine,  but unamused) and she finally unfolds the tangle of her legs, feet flat on the floor, and leans toward the camera. ] Seems impossible but it isn't, obviously - here we all are.

[ She glances into the lens for a long moment, her eyes still wide but searching in earnest this time. She reaches for the device; the transmission ends. ]